8/26/2023 0 Comments Griftlands petsI find it sad that the really good story turned into something annoying at the end.Īs a rougelike, you also expect to lose sometimes as you figure out how to win. The story takes a lot of time, and you find your self trying to frantically click away the dialog because you’ve already read through this part of the story 3 times. Sadly, the RPG/story elements make the game a lot of fun to play once…but they make it tedious to play after you have won. I don’t want to increase the difficulty because RNG might deal me a pile of crap I can’t win with…or it might deal me a hand that I can win with while I’m passed out drunk on the computer room floor. Now, I enjoy games that let you try to “break the system,” but they can’t be based around what you randomly get. I want to think that the skills I was learning had something to do with it, but if I’m honest I think the card combined with my build turned the game into easy mode. Then I landed a rare (that I didn’t know existed) that turned my “loved” stat into a negotiation buff…WHAT?! I breezed through that run. I had failed probably 4 or 5 runs in a row. I was on a serious struggle-bus with the 3rd character…I was building him so he had a lot of people love him. Get that awesome rare late in the game…too bad you didn’t know it was coming because you built your deck wrong. You might get a rare reward that already plays into your strengths (or you get it early so you can build on it)…or you might get trash that works against the deck you are building. The quests are balanced well for the level that you encounter them, but… Even when you are given a “story quest,” more than half the time it is picked from a short list of possible quests. Within each day, there will be a lot of procedurally generated encounters and events. My biggest problem with the game revolves around the replayability. A deep, well thought out world that has immense potential…and you know you are only seeing a tiny piece of what is possible. Lastly, the world felt a bit like…(if I can exaggerate a bit)…like watching Star Wars for the first time. ![]() ![]() The story is very well written, and helps you stay tuned into the game. Skills you learned playing the 1st character, do not translate well when playing the 2nd or 3rd. They all play out very differently, with different combat and negotiation specialties. There are three main characters, each with their own unique story. But your deck gets stronger the more you use it…and by the end of a run you will have some very tough negotiations and combats that you cannot avoid. Negotiation can get you past a lot of encounters, or make some things a lot easier. You also have to be careful to work on both your Negotiation and Combat decks. How you chose to approach the Negotiation part of the game has a big impact on how the game plays out as well (people may not like you if you are Intimidating). If you don’t have some diversity, you might run into someone who counters you hard. Do you want to be Intimidating? Or Diplomatic? If you do both, your deck could get watered down. Sure, in the grand scheme of things, they are both “card-based combat,” but approaching it as a negotiation means you have to think about the cards and the underlying system completely differently. A traditional combat deck, and a deck built around resolving your conflict via negotiation. You have two completely separate decks/stats to develop. Griftlands combines the deckbuilding rougelike genre with solid RPG elements to make you feel like your choices are much deeper than just, “what’s the best card I can pick.” It also adds the Negotiation. Good, innovative games is what Klei does. This is the same studio that made the surprisingly captivating side-scrolling stealth game Mark of the Ninja, the very non-traditional survival game Don’t Starve, and of course, the rougelike rhythm game Curse of the NecroDancer. Brought to us by Klei, Griftlands’ shining star is it’s truly innovative gameplay. But if you are just looking for a something that’s good for 15-30 hours, Griftlands is a solid choice. Unfortunately, I found replayability to be low, and it’s too short to be very memorable. ![]() ![]() For just a moment, it looked fantastic! A super cool world, solid art, and really innovative gameplay. SummaryRemember when everyone thought Griftlands was going to be the new hotness? No? Can’t say I blame you.
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